In-house Switches —

Tuned by HJK. Built for the Fight.

Two switches. One obsession with how a press should feel.

Every Hitpad runs on a switch we designed, tuned, and tested in-house.

Each is built for a different kind of player.

What is a Switch, Really?

A switch is the small moving part under every key on your controller or keyboard. The moment you press down, the switch decides three things.

Trigger distance

How far you have to press before the key registers

Actuation force

How hard you have to press to fire it

Bottom-out depth

How far the key travels in total

In a fighting game, a racing sim, or any game where reaction time is the whole game, these three numbers decide who moves first.

A switch that's too light fires on accident. A switch that's too heavy makes you late.

A switch that's just right disappears — you stop thinking about the key, and start thinking about the fight.

This is why we don't use off-the-shelf switches.

We Didn't Pick Switches. We Engineered Them.

Most controllers ship with whatever switch the factory has on hand. We took a different route.

HJK spent over a year tuning two switches from scratch — running dozens of prototypes, testing actuation curves, swapping stems and springs, and putting every revision in the hands of competitive players for real matches, not just feel tests.

Zanku:

Light. Sharp. The first to move.

The shorter travel and reduced force mean your inputs register earlier — perfect for rapid-fire combos, fast directional changes, and any move where being a few milliseconds faster is the difference between hit and whiff.The name comes from the Japanese 斬空 — to cut the air. That's what it should feel like: nothing in the way, nothing slowing you down.

Luke:

Grounded. Deliberate. The one that started it all.

Luke is heavier by design — and that weight is the point. The extra 3 grams of actuation force and slightly deeper bottom-out give every press a confident, grounded feel. Fewer accidental triggers. More control on the inputs that matter. On the Hitpad's compact layout, this is the switch that makes the device feel like an extension of your hand rather than a tool you're operating.

Pick Your Playstyle

HJK Hitpad Classic Black leverless controller
Hitpad Classic
HJK Hitpad Blood Pact leverless controller
Hitpad Blood Pact
HJK Hitpad Akuma leverless controller
Hitpad Akuma
Switch Luke(Blue) Zanku(Red) Zanku(Red)
Trigger distance 0.8mm 0.8mm 0.8mm
Actuation force 40g 37g 37g
Total force 55g 52g 52g
Bottom-out depth 2.0mm 1.8mm 1.8mm
Best for Deliberate, controlled play Fast, relentless play Fast, relentless play
Design The classic Blood Pact edition Akuma edition
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